Changes for page Nixie Spritesheet

Last modified by Victor Zhang on 00:34, 22/07/2020

From version < 37.1 >
edited by Victor Zhang
on 17:28, 21/05/2020
To version < 25.1 >
edited by Victor Zhang
on 17:07, 21/05/2020
< >
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -12,34 +12,17 @@
12 12  )))
13 13  * CDN and phaser is used
14 14  
15 -{{html clean="false"}}
15 +{{html}}
16 16  <div id = "phaser-parent"></div>
17 17  <script>
18 -var Phaser = require(['https://cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.js']);
19 -setTimeout( () => {
20 - let ph_imageaddrbase = Window.location + "/WebHome/";
21 - class phScene extends Phaser.Scene {
22 - constructor ()
23 - {
24 - super({ key: 'phscene' });
25 - }
26 - preload ()
27 - {
28 - }
29 - create ()
30 - {
31 - }
32 - }
33 -// phaser config
34 - let ph_game_config = {
35 - type: Phaser.AUTO,
36 - width: 800,
37 - height: 600,
38 - backgroundColor: '#000000',
39 - parent: 'phaser-parent',
40 - scene: phScene
41 - };
42 - let ph_game = new Phaser.Game(ph_game_config );
43 -}, 1000);
18 +var ph_js = document.createElement("script");
19 +ph_js.type = "text/javascript";
20 +ph_js.src = "https://cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.js";
21 +
22 +ph_js.onload = function() {
23 + console.log( Phaser );
24 +};
25 +
26 +document.body.appendChild(ph_js);
44 44  </script>
45 45  {{/html}}