Changes for page Nixie Spritesheet

Last modified by Victor Zhang on 00:34, 22/07/2020

From version < 35.1 >
edited by Victor Zhang
on 17:26, 21/05/2020
To version < 11.1 >
edited by Victor Zhang
on 16:50, 21/05/2020
< >
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -12,13 +12,38 @@
12 12  )))
13 13  * CDN and phaser is used
14 14  
15 -{{html clean="false"}}
15 +{{html}}
16 16  <div id = "phaser-parent"></div>
17 +<script src="//cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.min.js"></script>
17 17  <script>
18 -var phaserlib = require(['https://cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.js']);
19 -setTimeout( () => {
20 - console.log(Phaser);
21 - alert("Loaded");
22 -}, 5000);
19 +class phScene extends Phaser.Scene {
20 + constructor ()
21 + {
22 + super({ key: 'phscene' });
23 + }
24 + preload ()
25 + {
26 + }
27 +
28 + create ()
29 + {
30 + }
31 +}
32 +
33 +// Let's wait page to load before demo begin, one time so no need handle
34 +setTimeout(function(){
35 + let ph_imageaddrbase = Window.location + "/WebHome/";
36 +
37 +// phaser config
38 + let ph_game_config = {
39 + type: Phaser.AUTO,
40 + width: 800,
41 + height: 600,
42 + backgroundColor: '#000000',
43 + parent: 'phaser-parent',
44 + scene: phScene
45 + };
46 + let ph_game = new Phaser.Game(ph_game_config );
47 +}, 4000);
23 23  </script>
24 24  {{/html}}