Changes for page Nixie Spritesheet
Last modified by Victor Zhang on 00:34, 22/07/2020
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... ... @@ -5,9 +5,21 @@ 5 5 *** Solid modeling , will not be polygon efficient for game rendering 6 6 *** Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic 7 7 ** Result put in : [[Nixie Tube Spritesheet>>https://opengameart.org/content/nixie-digits-spritesheet]] 8 -** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]] 9 -* ((( 8 +** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]]((( 10 10 (% border="1" class="table-bordered" %) 11 11 |Rendered using Orthogonal Camera|[[image:NixieOrth.png]] 12 12 |Rendered using Perspective Camera|[[image:NixiePers.png]] 13 13 ))) 13 +* CDN and P5 is used (Phaser somehow not functioning) 14 + 15 +{{html clean="false"}} 16 +<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.0.0/p5.js"></script> 17 +<script> 18 +function setup() { 19 + createCanvas(640, 480); 20 +} 21 + 22 +function draw() { 23 +} 24 +</script> 25 +{{/html}}