Changes for page Nixie Spritesheet
Last modified by Victor Zhang on 00:34, 22/07/2020
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... ... @@ -5,9 +5,14 @@ 5 5 *** Solid modeling , will not be polygon efficient for game rendering 6 6 *** Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic 7 7 ** Result put in : [[Nixie Tube Spritesheet>>https://opengameart.org/content/nixie-digits-spritesheet]] 8 -** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]] 9 -* ((( 8 +** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]]((( 10 10 (% border="1" class="table-bordered" %) 11 11 |Rendered using Orthogonal Camera|[[image:NixieOrth.png]] 12 12 |Rendered using Perspective Camera|[[image:NixiePers.png]] 13 13 ))) 13 +* CDN and phaser is used 14 + 15 +{{html}} 16 +<script src="//cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.min.js"></script> 17 +<div id = "phaser-parent"></div> 18 +{{/html}}