Changes for page Nixie Spritesheet

Last modified by Victor Zhang on 00:34, 22/07/2020

From version < 3.1 >
edited by Victor Zhang
on 16:37, 21/05/2020
To version < 14.1 >
edited by Victor Zhang
on 16:55, 21/05/2020
< >
Change comment: There is no comment for this version

Summary

Details

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Content
... ... @@ -5,9 +5,42 @@
5 5  *** Solid modeling , will not be polygon efficient for game rendering
6 6  *** Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic
7 7  ** Result put in : [[Nixie Tube Spritesheet>>https://opengameart.org/content/nixie-digits-spritesheet]]
8 -** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]]
9 -* (((
8 +** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]](((
10 10  (% border="1" class="table-bordered" %)
11 11  |Rendered using Orthogonal Camera|[[image:NixieOrth.png]]
12 12  |Rendered using Perspective Camera|[[image:NixiePers.png]]
13 13  )))
13 +* CDN and phaser is used
14 +
15 +{{html}}
16 +<div id = "phaser-parent"></div>
17 +<script src="https://cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.min.js"></script>
18 +<script>
19 +// Let's wait page to load before demo begin, one time so no need handle
20 +setTimeout(function(){
21 + let ph_imageaddrbase = Window.location + "/WebHome/";
22 + class phScene extends Phaser.Scene {
23 + constructor ()
24 + {
25 + super({ key: 'phscene' });
26 + }
27 + preload ()
28 + {
29 + }
30 + create ()
31 + {
32 + }
33 + }
34 +// phaser config
35 + let ph_game_config = {
36 + type: Phaser.AUTO,
37 + width: 800,
38 + height: 600,
39 + backgroundColor: '#000000',
40 + parent: 'phaser-parent',
41 + scene: phScene
42 + };
43 + let ph_game = new Phaser.Game(ph_game_config );
44 +}, 4000);
45 +</script>
46 +{{/html}}