Changes for page Nixie Spritesheet

Last modified by Victor Zhang on 00:34, 22/07/2020

From version < 22.1 >
edited by Victor Zhang
on 17:04, 21/05/2020
To version < 11.1 >
edited by Victor Zhang
on 16:50, 21/05/2020
< >
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -14,15 +14,36 @@
14 14  
15 15  {{html}}
16 16  <div id = "phaser-parent"></div>
17 +<script src="//cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.min.js"></script>
17 17  <script>
18 -var ph_js = document.createElement("script");
19 -ph_js.type = "text/javascript";
20 -ph_js.src = "https://cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.js";
19 +class phScene extends Phaser.Scene {
20 + constructor ()
21 + {
22 + super({ key: 'phscene' });
23 + }
24 + preload ()
25 + {
26 + }
21 21  
22 -ph_js.onload = function() {
23 - console.log( ph_js );
24 -};
28 + create ()
29 + {
30 + }
31 +}
25 25  
26 -document.body.appendChild(ph_js);
33 +// Let's wait page to load before demo begin, one time so no need handle
34 +setTimeout(function(){
35 + let ph_imageaddrbase = Window.location + "/WebHome/";
36 +
37 +// phaser config
38 + let ph_game_config = {
39 + type: Phaser.AUTO,
40 + width: 800,
41 + height: 600,
42 + backgroundColor: '#000000',
43 + parent: 'phaser-parent',
44 + scene: phScene
45 + };
46 + let ph_game = new Phaser.Game(ph_game_config );
47 +}, 4000);
27 27  </script>
28 28  {{/html}}