Changes for page Nixie Spritesheet
Last modified by Victor Zhang on 00:34, 22/07/2020
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... ... @@ -5,24 +5,9 @@ 5 5 *** Solid modeling , will not be polygon efficient for game rendering 6 6 *** Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic 7 7 ** Result put in : [[Nixie Tube Spritesheet>>https://opengameart.org/content/nixie-digits-spritesheet]] 8 -** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]]((( 8 +** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]] 9 +((( 9 9 (% border="1" class="table-bordered" %) 10 10 |Rendered using Orthogonal Camera|[[image:NixieOrth.png]] 11 11 |Rendered using Perspective Camera|[[image:NixiePers.png]] 12 12 ))) 13 -* CDN and phaser is used 14 - 15 -{{html}} 16 -<div id = "phaser-parent"></div> 17 -<script> 18 -var ph_js = document.createElement("script"); 19 -ph_js.type = "text/javascript"; 20 -ph_js.src = "https://cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.js"; 21 - 22 -ph_js.onload = function() { 23 - console.log( Phaser ); 24 -}; 25 - 26 -document.body.appendChild(ph_js); 27 -</script> 28 -{{/html}}