Changes for page Nixie Spritesheet
Last modified by Victor Zhang on 00:34, 22/07/2020
Change comment: There is no comment for this version
Summary
-
Page properties (3 modified, 0 added, 0 removed)
Details
- Page properties
-
- Title
-
... ... @@ -1,0 +1,1 @@ 1 +Nixie Spritesheet - Parent
-
... ... @@ -1,0 +1,1 @@ 1 +Main.Past works.My Tests.WebHome - Content
-
... ... @@ -1,0 +1,45 @@ 1 +* During the development of the GDice app ( the log will be posted soon ), I was experimenting ways to display numbers 2 +* One particular way interested me that has the nostalgic feeling, called [[Nixie Tube>>https://en.wikipedia.org/wiki/Nixie_tube]] 3 +** End up not using it, but it's a good test 4 +** Built using [[Autodesk Fusion 360>>https://www.autodesk.com/products/fusion-360/students-teachers-educators]] 5 +*** Solid modeling , will not be polygon efficient for game rendering 6 +*** Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic 7 +** Result put in : [[Nixie Tube Spritesheet>>https://opengameart.org/content/nixie-digits-spritesheet]] 8 +** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]]((( 9 +(% border="1" class="table-bordered" %) 10 +|Rendered using Orthogonal Camera|[[image:NixieOrth.png]] 11 +|Rendered using Perspective Camera|[[image:NixiePers.png]] 12 +))) 13 +* CDN and phaser is used 14 + 15 +{{html clean="false"}} 16 +<div id = "phaser-parent"></div> 17 +<script> 18 +var Phaser = require(['https://cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.js']); 19 +setTimeout( () => { 20 + let ph_imageaddrbase = Window.location + "/WebHome/"; 21 + class phScene extends Phaser.Scene { 22 + constructor () 23 + { 24 + super({ key: 'phscene' }); 25 + } 26 + preload () 27 + { 28 + } 29 + create () 30 + { 31 + } 32 + } 33 +// phaser config 34 + let ph_game_config = { 35 + type: Phaser.AUTO, 36 + width: 800, 37 + height: 600, 38 + backgroundColor: '#000000', 39 + parent: 'phaser-parent', 40 + scene: phScene 41 + }; 42 + let ph_game = new Phaser.Game(ph_game_config ); 43 +}, 1000); 44 +</script> 45 +{{/html}}