Changes for page Nixie Spritesheet

Last modified by Victor Zhang on 00:34, 22/07/2020

From version < 2.1 >
edited by Victor Zhang
on 16:37, 21/05/2020
To version < 37.1 >
edited by Victor Zhang
on 17:28, 21/05/2020
< >
Change comment: There is no comment for this version

Summary

Details

Page properties
Title
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1 +Nixie Spritesheet
Parent
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1 +Main.Past works.My Tests.WebHome
Content
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1 +* During the development of the GDice app ( the log will be posted soon ), I was experimenting ways to display numbers
2 +* One particular way interested me that has the nostalgic feeling, called [[Nixie Tube>>https://en.wikipedia.org/wiki/Nixie_tube]]
3 +** End up not using it, but it's a good test
4 +** Built using [[Autodesk Fusion 360>>https://www.autodesk.com/products/fusion-360/students-teachers-educators]]
5 +*** Solid modeling , will not be polygon efficient for game rendering
6 +*** Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic
7 +** Result put in : [[Nixie Tube Spritesheet>>https://opengameart.org/content/nixie-digits-spritesheet]]
8 +** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]](((
9 +(% border="1" class="table-bordered" %)
10 +|Rendered using Orthogonal Camera|[[image:NixieOrth.png]]
11 +|Rendered using Perspective Camera|[[image:NixiePers.png]]
12 +)))
13 +* CDN and phaser is used
14 +
15 +{{html clean="false"}}
16 +<div id = "phaser-parent"></div>
17 +<script>
18 +var Phaser = require(['https://cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.js']);
19 +setTimeout( () => {
20 + let ph_imageaddrbase = Window.location + "/WebHome/";
21 + class phScene extends Phaser.Scene {
22 + constructor ()
23 + {
24 + super({ key: 'phscene' });
25 + }
26 + preload ()
27 + {
28 + }
29 + create ()
30 + {
31 + }
32 + }
33 +// phaser config
34 + let ph_game_config = {
35 + type: Phaser.AUTO,
36 + width: 800,
37 + height: 600,
38 + backgroundColor: '#000000',
39 + parent: 'phaser-parent',
40 + scene: phScene
41 + };
42 + let ph_game = new Phaser.Game(ph_game_config );
43 +}, 1000);
44 +</script>
45 +{{/html}}