Changes for page Nixie Spritesheet

Last modified by Victor Zhang on 00:34, 22/07/2020

From version < 15.1 >
edited by Victor Zhang
on 16:56, 21/05/2020
To version < 68.1 >
edited by Victor Zhang
on 18:03, 21/05/2020
< >
Change comment: There is no comment for this version

Summary

Details

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Content
... ... @@ -10,37 +10,16 @@
10 10  |Rendered using Orthogonal Camera|[[image:NixieOrth.png]]
11 11  |Rendered using Perspective Camera|[[image:NixiePers.png]]
12 12  )))
13 -* CDN and phaser is used
13 +* CDN and P5 is used (Phaser somehow not functioning)
14 14  
15 -{{html}}
16 -<div id = "phaser-parent"></div>
17 -<script src="https://cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.js"></script>
15 +{{html clean="false"}}
16 +<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.0.0/p5.js"></script>
18 18  <script>
19 -// Let's wait page to load before demo begin, one time so no need handle
20 -setTimeout(function(){
21 - let ph_imageaddrbase = Window.location + "/WebHome/";
22 - class phScene extends Phaser.Scene {
23 - constructor ()
24 - {
25 - super({ key: 'phscene' });
26 - }
27 - preload ()
28 - {
29 - }
30 - create ()
31 - {
32 - }
33 - }
34 -// phaser config
35 - let ph_game_config = {
36 - type: Phaser.AUTO,
37 - width: 800,
38 - height: 600,
39 - backgroundColor: '#000000',
40 - parent: 'phaser-parent',
41 - scene: phScene
42 - };
43 - let ph_game = new Phaser.Game(ph_game_config );
44 -}, 4000);
18 +function setup() {
19 + createCanvas(640, 480);
20 +}
21 +
22 +function draw() {
23 +}
45 45  </script>
46 46  {{/html}}