Changes for page Nixie Spritesheet

Last modified by Victor Zhang on 00:34, 22/07/2020

From version < 14.1 >
edited by Victor Zhang
on 16:55, 21/05/2020
To version < 81.1 >
edited by Victor Zhang
on 18:34, 21/05/2020
< >
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -10,37 +10,34 @@
10 10  |Rendered using Orthogonal Camera|[[image:NixieOrth.png]]
11 11  |Rendered using Perspective Camera|[[image:NixiePers.png]]
12 12  )))
13 -* CDN and phaser is used
13 +* Phaser P5 not working somehow needs investigate
14 +* Somehow can only use raw API
14 14  
15 -{{html}}
16 -<div id = "phaser-parent"></div>
17 -<script src="https://cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.min.js"></script>
16 +{{html clean="false"}}
17 +<div id="canvasparent">
18 + <canvas id="mycanvas" width="600" height="300">
19 + </canvas>
20 +</div>
18 18  <script>
19 -// Let's wait page to load before demo begin, one time so no need handle
20 -setTimeout(function(){
21 - let ph_imageaddrbase = Window.location + "/WebHome/";
22 - class phScene extends Phaser.Scene {
23 - constructor ()
24 - {
25 - super({ key: 'phscene' });
26 - }
27 - preload ()
28 - {
29 - }
30 - create ()
31 - {
32 - }
33 - }
34 -// phaser config
35 - let ph_game_config = {
36 - type: Phaser.AUTO,
37 - width: 800,
38 - height: 600,
39 - backgroundColor: '#000000',
40 - parent: 'phaser-parent',
41 - scene: phScene
42 - };
43 - let ph_game = new Phaser.Game(ph_game_config );
44 -}, 4000);
22 +let windowurl = Window.location.url;
23 +setTimeout( () => {
24 + let c = document.getElementById("mycanvas");
25 + let ctx = c.getContext("2d");
26 +
27 + let imgurls = [windowurl + '/'];
28 +
29 + console.log( "Load image:", windowurl );
30 + console.log( "canvas size:",c.width, ",", c.height );
31 + let scrwidth = c.width;
32 + let scrheight = c.height;
33 + let borderwidth = 2;
34 +
35 + // Draw a border
36 + ctx.beginPath();
37 + ctx.lineWidth = ""+borderwidth;
38 + ctx.strokeStyle = "#ffffff";
39 + ctx.rect(borderwidth / 2, borderwidth / 2, scrwidth - borderwidth, scrheight - borderwidth);
40 + ctx.stroke();
41 +}, 1000 );
45 45  </script>
46 46  {{/html}}