Changes for page Nixie Spritesheet

Last modified by Victor Zhang on 00:34, 22/07/2020

From version < 14.1 >
edited by Victor Zhang
on 16:55, 21/05/2020
To version < 8.1 >
edited by Victor Zhang
on 16:47, 21/05/2020
< >
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -13,13 +13,22 @@
13 13  * CDN and phaser is used
14 14  
15 15  {{html}}
16 +<script src="//cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.min.js"></script>
16 16  <div id = "phaser-parent"></div>
17 -<script src="https://cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.min.js"></script>
18 18  <script>
19 -// Let's wait page to load before demo begin, one time so no need handle
20 -setTimeout(function(){
21 - let ph_imageaddrbase = Window.location + "/WebHome/";
22 - class phScene extends Phaser.Scene {
19 +let ph_imageaddrbase = Window.location + "/WebHome/";
20 +
21 +// phaser config
22 +let ph_game_config = {
23 + type: Phaser.AUTO,
24 + width: 800,
25 + height: 600,
26 + backgroundColor: '#000000',
27 + parent: 'phaser-parent',
28 + scene: phScene
29 +};
30 +
31 +class phScene extends Phaser.Scene {
23 23   constructor ()
24 24   {
25 25   super({ key: 'phscene' });
... ... @@ -27,20 +27,13 @@
27 27   preload ()
28 28   {
29 29   }
39 +
30 30   create ()
31 31   {
32 32   }
33 - }
34 -// phaser config
35 - let ph_game_config = {
36 - type: Phaser.AUTO,
37 - width: 800,
38 - height: 600,
39 - backgroundColor: '#000000',
40 - parent: 'phaser-parent',
41 - scene: phScene
42 - };
43 - let ph_game = new Phaser.Game(ph_game_config );
44 -}, 4000);
43 +}
44 +
45 +// Let's wait page to load before demo begin, one time so no need handle
46 +setTimeout(function(){ let ph_game = new Phaser.Game(ph_game_config ); }, 1000);
45 45  </script>
46 46  {{/html}}