Changes for page Nixie Spritesheet
Last modified by Victor Zhang on 00:34, 22/07/2020
Change comment: There is no comment for this version
Summary
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Page properties (1 modified, 0 added, 0 removed)
Details
- Page properties
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- Content
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... ... @@ -13,13 +13,22 @@ 13 13 * CDN and phaser is used 14 14 15 15 {{html}} 16 +<script src="//cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.min.js"></script> 16 16 <div id = "phaser-parent"></div> 17 -<script src="https://cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.min.js"></script> 18 18 <script> 19 -// Let's wait page to load before demo begin, one time so no need handle 20 -setTimeout(function(){ 21 - let ph_imageaddrbase = Window.location + "/WebHome/"; 22 - class phScene extends Phaser.Scene { 19 +let ph_imageaddrbase = Window.location + "/WebHome/"; 20 + 21 +// phaser config 22 +let ph_game_config = { 23 + type: Phaser.AUTO, 24 + width: 800, 25 + height: 600, 26 + backgroundColor: '#000000', 27 + parent: 'phaser-parent', 28 + scene: phScene 29 +}; 30 + 31 +class phScene extends Phaser.Scene { 23 23 constructor () 24 24 { 25 25 super({ key: 'phscene' }); ... ... @@ -27,20 +27,13 @@ 27 27 preload () 28 28 { 29 29 } 39 + 30 30 create () 31 31 { 32 32 } 33 - } 34 -// phaser config 35 - let ph_game_config = { 36 - type: Phaser.AUTO, 37 - width: 800, 38 - height: 600, 39 - backgroundColor: '#000000', 40 - parent: 'phaser-parent', 41 - scene: phScene 42 - }; 43 - let ph_game = new Phaser.Game(ph_game_config ); 44 -}, 4000); 43 +} 44 + 45 +// Let's wait page to load before demo begin, one time so no need handle 46 +setTimeout(function(){ let ph_game = new Phaser.Game(ph_game_config ); }, 1000); 45 45 </script> 46 46 {{/html}}