Changes for page Nixie Spritesheet

Last modified by Victor Zhang on 00:34, 22/07/2020

From version < 13.1 >
edited by Victor Zhang
on 16:54, 21/05/2020
To version < 5.1 >
edited by Victor Zhang
on 16:40, 21/05/2020
< >
Change comment: There is no comment for this version

Summary

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Content
... ... @@ -13,34 +13,6 @@
13 13  * CDN and phaser is used
14 14  
15 15  {{html}}
16 +<script src="//cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.min.js"></script>
16 16  <div id = "phaser-parent"></div>
17 -<script src="https://cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.min.js"></script>
18 -<script>
19 -// Let's wait page to load before demo begin, one time so no need handle
20 -setTimeout(function(){
21 - let ph_imageaddrbase = Window.location + "/WebHome/";
22 - class phScene extends Phaser.Scene {
23 - constructor ()
24 - {
25 - super({ key: 'phscene' });
26 - }
27 - preload ()
28 - {
29 - }
30 - create ()
31 - {
32 - }
33 - }
34 -// phaser config
35 - let ph_game_config = {
36 - type: Phaser.AUTO,
37 - width: 800,
38 - height: 600,
39 - backgroundColor: '#000000',
40 - parent: 'phaser-parent',
41 - scene: phScene
42 - };
43 - let ph_game = new Phaser.Game(ph_game_config );
44 -}, 4000);
45 -</script>
46 46  {{/html}}