Changes for page Nixie Spritesheet

Last modified by Victor Zhang on 00:34, 22/07/2020

From version < 12.1 >
edited by Victor Zhang
on 16:51, 21/05/2020
To version < 2.1 >
edited by Victor Zhang
on 16:37, 21/05/2020
< >
Change comment: Uploaded new attachment "NixiePers.png", version {1}

Summary

Details

Page properties
Title
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1 -Nixie Spritesheet
Parent
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1 -Main.Past works.My Tests.WebHome
Content
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1 -* During the development of the GDice app ( the log will be posted soon ), I was experimenting ways to display numbers
2 -* One particular way interested me that has the nostalgic feeling, called [[Nixie Tube>>https://en.wikipedia.org/wiki/Nixie_tube]]
3 -** End up not using it, but it's a good test
4 -** Built using [[Autodesk Fusion 360>>https://www.autodesk.com/products/fusion-360/students-teachers-educators]]
5 -*** Solid modeling , will not be polygon efficient for game rendering
6 -*** Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic
7 -** Result put in : [[Nixie Tube Spritesheet>>https://opengameart.org/content/nixie-digits-spritesheet]]
8 -** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]](((
9 -(% border="1" class="table-bordered" %)
10 -|Rendered using Orthogonal Camera|[[image:NixieOrth.png]]
11 -|Rendered using Perspective Camera|[[image:NixiePers.png]]
12 -)))
13 -* CDN and phaser is used
14 -
15 -{{html}}
16 -<div id = "phaser-parent"></div>
17 -<script src="https://cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.min.js"></script>
18 -<script>
19 -class phScene extends Phaser.Scene {
20 - constructor ()
21 - {
22 - super({ key: 'phscene' });
23 - }
24 - preload ()
25 - {
26 - }
27 -
28 - create ()
29 - {
30 - }
31 -}
32 -
33 -// Let's wait page to load before demo begin, one time so no need handle
34 -setTimeout(function(){
35 - let ph_imageaddrbase = Window.location + "/WebHome/";
36 -
37 -// phaser config
38 - let ph_game_config = {
39 - type: Phaser.AUTO,
40 - width: 800,
41 - height: 600,
42 - backgroundColor: '#000000',
43 - parent: 'phaser-parent',
44 - scene: phScene
45 - };
46 - let ph_game = new Phaser.Game(ph_game_config );
47 -}, 4000);
48 -</script>
49 -{{/html}}