Changes for page Nixie Spritesheet
Last modified by Victor Zhang on 00:34, 22/07/2020
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... ... @@ -5,45 +5,9 @@ 5 5 *** Solid modeling , will not be polygon efficient for game rendering 6 6 *** Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic 7 7 ** Result put in : [[Nixie Tube Spritesheet>>https://opengameart.org/content/nixie-digits-spritesheet]] 8 -** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]]((( 8 +** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]] 9 +((( 9 9 (% border="1" class="table-bordered" %) 10 10 |Rendered using Orthogonal Camera|[[image:NixieOrth.png]] 11 11 |Rendered using Perspective Camera|[[image:NixiePers.png]] 12 12 ))) 13 -* CDN and phaser is used 14 - 15 -{{html}} 16 -<div id = "phaser-parent"></div> 17 -<script src="//cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.min.js"></script> 18 -<script> 19 -class phScene extends Phaser.Scene { 20 - constructor () 21 - { 22 - super({ key: 'phscene' }); 23 - } 24 - preload () 25 - { 26 - } 27 - 28 - create () 29 - { 30 - } 31 -} 32 - 33 -// Let's wait page to load before demo begin, one time so no need handle 34 -setTimeout(function(){ 35 - let ph_imageaddrbase = Window.location + "/WebHome/"; 36 - 37 -// phaser config 38 - let ph_game_config = { 39 - type: Phaser.AUTO, 40 - width: 800, 41 - height: 600, 42 - backgroundColor: '#000000', 43 - parent: 'phaser-parent', 44 - scene: phScene 45 - }; 46 - let ph_game = new Phaser.Game(ph_game_config ); 47 -}, 4000); 48 -</script> 49 -{{/html}}