Changes for page Nixie Spritesheet

Last modified by Victor Zhang on 00:34, 22/07/2020

From version < 11.1 >
edited by Victor Zhang
on 16:50, 21/05/2020
To version < 3.1 >
edited by Victor Zhang
on 16:37, 21/05/2020
< >
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -5,45 +5,9 @@
5 5  *** Solid modeling , will not be polygon efficient for game rendering
6 6  *** Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic
7 7  ** Result put in : [[Nixie Tube Spritesheet>>https://opengameart.org/content/nixie-digits-spritesheet]]
8 -** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]](((
8 +** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]]
9 +* (((
9 9  (% border="1" class="table-bordered" %)
10 10  |Rendered using Orthogonal Camera|[[image:NixieOrth.png]]
11 11  |Rendered using Perspective Camera|[[image:NixiePers.png]]
12 12  )))
13 -* CDN and phaser is used
14 -
15 -{{html}}
16 -<div id = "phaser-parent"></div>
17 -<script src="//cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.min.js"></script>
18 -<script>
19 -class phScene extends Phaser.Scene {
20 - constructor ()
21 - {
22 - super({ key: 'phscene' });
23 - }
24 - preload ()
25 - {
26 - }
27 -
28 - create ()
29 - {
30 - }
31 -}
32 -
33 -// Let's wait page to load before demo begin, one time so no need handle
34 -setTimeout(function(){
35 - let ph_imageaddrbase = Window.location + "/WebHome/";
36 -
37 -// phaser config
38 - let ph_game_config = {
39 - type: Phaser.AUTO,
40 - width: 800,
41 - height: 600,
42 - backgroundColor: '#000000',
43 - parent: 'phaser-parent',
44 - scene: phScene
45 - };
46 - let ph_game = new Phaser.Game(ph_game_config );
47 -}, 4000);
48 -</script>
49 -{{/html}}