Changes for page Nixie Spritesheet

Last modified by Victor Zhang on 00:34, 22/07/2020

From version < 10.1 >
edited by Victor Zhang
on 16:50, 21/05/2020
To version < 7.1 >
edited by Victor Zhang
on 16:45, 21/05/2020
< >
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -13,29 +13,13 @@
13 13  * CDN and phaser is used
14 14  
15 15  {{html}}
16 -<div id = "phaser-parent"></div>
17 17  <script src="//cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.min.js"></script>
17 +<div id = "phaser-parent"></div>
18 18  <script>
19 -class phScene extends Phaser.Scene {
20 - constructor ()
21 - {
22 - super({ key: 'phscene' });
23 - }
24 - preload ()
25 - {
26 - }
19 +let ph_imageaddrbase = Window.location + "/WebHome/";
27 27  
28 - create ()
29 - {
30 - }
31 -}
32 -
33 -// Let's wait page to load before demo begin, one time so no need handle
34 -setTimeout(function(){
35 - let ph_imageaddrbase = Window.location + "/WebHome/";
36 -
37 37  // phaser config
38 - let ph_game_config = {
22 +let ph_game_config = {
39 39   type: Phaser.AUTO,
40 40   width: 800,
41 41   height: 600,
... ... @@ -42,8 +42,9 @@
42 42   backgroundColor: '#000000',
43 43   parent: 'phaser-parent',
44 44   scene: phScene
45 - };
46 - let ph_game = new Phaser.Game(ph_game_config );
47 -}, 1000);
29 +};
30 +
31 +// Let's wait page to load before demo begin, one time so no need handle
32 +setTimeout(function(){ let ph_game = new Phaser.Game(ph_game_config ); }, 1000);
48 48  </script>
49 49  {{/html}}