Changes for page Nixie Spritesheet

Last modified by Victor Zhang on 00:34, 22/07/2020

From version < 10.1 >
edited by Victor Zhang
on 16:50, 21/05/2020
To version < 68.1 >
edited by Victor Zhang
on 18:03, 21/05/2020
< >
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -10,40 +10,16 @@
10 10  |Rendered using Orthogonal Camera|[[image:NixieOrth.png]]
11 11  |Rendered using Perspective Camera|[[image:NixiePers.png]]
12 12  )))
13 -* CDN and phaser is used
13 +* CDN and P5 is used (Phaser somehow not functioning)
14 14  
15 -{{html}}
16 -<div id = "phaser-parent"></div>
17 -<script src="//cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.min.js"></script>
15 +{{html clean="false"}}
16 +<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.0.0/p5.js"></script>
18 18  <script>
19 -class phScene extends Phaser.Scene {
20 - constructor ()
21 - {
22 - super({ key: 'phscene' });
23 - }
24 - preload ()
25 - {
26 - }
27 -
28 - create ()
29 - {
30 - }
18 +function setup() {
19 + createCanvas(640, 480);
31 31  }
32 32  
33 -// Let's wait page to load before demo begin, one time so no need handle
34 -setTimeout(function(){
35 - let ph_imageaddrbase = Window.location + "/WebHome/";
36 -
37 -// phaser config
38 - let ph_game_config = {
39 - type: Phaser.AUTO,
40 - width: 800,
41 - height: 600,
42 - backgroundColor: '#000000',
43 - parent: 'phaser-parent',
44 - scene: phScene
45 - };
46 - let ph_game = new Phaser.Game(ph_game_config );
47 -}, 1000);
22 +function draw() {
23 +}
48 48  </script>
49 49  {{/html}}