Changes for page Nixie Spritesheet

Last modified by Victor Zhang on 00:34, 22/07/2020

From version 1.1 >
edited by Victor Zhang
on 16:36, 21/05/2020
To version < 7.1 >
edited by Victor Zhang
on 16:45, 21/05/2020
>
Change comment: There is no comment for this version

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Title
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1 +Nixie Spritesheet
Parent
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1 +Main.Past works.My Tests.WebHome
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1 +* During the development of the GDice app ( the log will be posted soon ), I was experimenting ways to display numbers
2 +* One particular way interested me that has the nostalgic feeling, called [[Nixie Tube>>https://en.wikipedia.org/wiki/Nixie_tube]]
3 +** End up not using it, but it's a good test
4 +** Built using [[Autodesk Fusion 360>>https://www.autodesk.com/products/fusion-360/students-teachers-educators]]
5 +*** Solid modeling , will not be polygon efficient for game rendering
6 +*** Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic
7 +** Result put in : [[Nixie Tube Spritesheet>>https://opengameart.org/content/nixie-digits-spritesheet]]
8 +** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]](((
9 +(% border="1" class="table-bordered" %)
10 +|Rendered using Orthogonal Camera|[[image:NixieOrth.png]]
11 +|Rendered using Perspective Camera|[[image:NixiePers.png]]
12 +)))
13 +* CDN and phaser is used
14 +
15 +{{html}}
16 +<script src="//cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.min.js"></script>
17 +<div id = "phaser-parent"></div>
18 +<script>
19 +let ph_imageaddrbase = Window.location + "/WebHome/";
20 +
21 +// phaser config
22 +let ph_game_config = {
23 + type: Phaser.AUTO,
24 + width: 800,
25 + height: 600,
26 + backgroundColor: '#000000',
27 + parent: 'phaser-parent',
28 + scene: phScene
29 +};
30 +
31 +// Let's wait page to load before demo begin, one time so no need handle
32 +setTimeout(function(){ let ph_game = new Phaser.Game(ph_game_config ); }, 1000);
33 +</script>
34 +{{/html}}
NixiePers.png
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1 +XWiki.victorzzt
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1 +265.4 KB
Content