Nixie Spritesheet
Last modified by Victor Zhang on 00:34, 22/07/2020
- During the development of the GDice app ( the log will be posted soon ), I was experimenting ways to display numbers
- One particular way interested me that has the nostalgic feeling, called Nixie Tube
- End up not using it, but it's a good test
- Built using Autodesk Fusion 360
- Solid modeling , will not be polygon efficient for game rendering
- Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic
- Result put in : Nixie Tube Spritesheet
- Packed using Texturepacker's free version
Rendered using Orthogonal Camera Rendered using Perspective Camera
- Phaser P5 not working somehow needs investigate
- Somehow can only use raw API