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Last modified by Victor Zhang on 04:26, 22/07/2020
Making mod is a good way of learning how to collaborate alone
The mod loader usually needs to follow a pattern in order to "hook" the apis from the original game, so although working alone, it's kind of like working with other people.
Usually it follows a design pattern
Good opportunity to learn how to work from existing framework
Now with 1.4, tModLoader become official, which lead me to believe the community will be more active, so it's easier to seek advice/help from the community.
Gaps identified
As it's a small hobby project, I do not want to scope to get too large.
There's large mods with every element of the game play even transforming game play, however I'm going to make the first attempt simple.
The one thing seems to be lacking in the current mod is weaponized mounts
It's possible that it's not doable that's why no-one is making it
However, there's sign the system supports that, as there's mining vehicles in vanilla and mod that has overriden the "fire/use" button for mining. Also in vanilla and mods there are auto-targeting weapons.
Reference from other game:
Preliminary plans:
First step of this one is actually not design but technical exploration
It could be that it can not be done, as if it can I'm positive someone will have attempted to make it