• Making mod is a good way of learning how to collaborate alone
    • The mod loader usually needs to follow a pattern in order to "hook" the apis from the original game, so although working alone, it's kind of like working with other people.
    • Usually it follows a design pattern
    • Good opportunity to learn how to work from existing framework
  • Now with 1.4, tModLoader become official, which lead me to believe the community will be more active, so it's easier to seek advice/help from the community.
  • Gaps identified
    • As it's a small hobby project, I do not want to scope to get too large.
    • There's large mods with every element of the game play even transforming game play, however I'm going to make the first attempt simple.
    • The one thing seems to be lacking in the current mod is weaponized mounts
      • It's possible that it's not doable that's why no-one is making it
      • However, there's sign the system supports that, as there's mining vehicles in vanilla and mod that has overriden the "fire/use" button for mining. Also in vanilla and mods there are auto-targeting weapons.
      • Reference from other game:
  • Preliminary plans:
    • First step of this one is actually not design but technical exploration 
    • It could be that it can not be done, as if it can I'm positive someone will have attempted to make it
Created by Victor Zhang on 15:04, 05/06/2020

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