Wiki source code of Nixie Spritesheet
Version 70.1 by Victor Zhang on 18:09, 21/05/2020
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3.1 | 1 | * During the development of the GDice app ( the log will be posted soon ), I was experimenting ways to display numbers |
2 | * One particular way interested me that has the nostalgic feeling, called [[Nixie Tube>>https://en.wikipedia.org/wiki/Nixie_tube]] | ||
3 | ** End up not using it, but it's a good test | ||
4 | ** Built using [[Autodesk Fusion 360>>https://www.autodesk.com/products/fusion-360/students-teachers-educators]] | ||
5 | *** Solid modeling , will not be polygon efficient for game rendering | ||
6 | *** Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic | ||
7 | ** Result put in : [[Nixie Tube Spritesheet>>https://opengameart.org/content/nixie-digits-spritesheet]] | ||
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5.1 | 8 | ** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]]((( |
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3.1 | 9 | (% border="1" class="table-bordered" %) |
10 | |Rendered using Orthogonal Camera|[[image:NixieOrth.png]] | ||
11 | |Rendered using Perspective Camera|[[image:NixiePers.png]] | ||
12 | ))) | ||
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70.1 | 13 | * Phaser P5 not working somehow needs investigate |
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5.1 | 14 | |
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30.1 | 15 | {{html clean="false"}} |
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70.1 | 16 | <script defer src="https://cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.js"></script> |
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6.1 | 17 | <script> |
18 | </script> | ||
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5.1 | 19 | {{/html}} |