Nixie Spritesheet

Version 7.1 by Victor Zhang on 16:45, 21/05/2020

  • During the development of the GDice app ( the log will be posted soon ), I was experimenting ways to display numbers
  • One particular way interested me that has the nostalgic feeling, called Nixie Tube
    • End up not using it, but it's a good test
    • Built using Autodesk Fusion 360
      • Solid modeling , will not be polygon efficient for game rendering
      • Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic
    • Result put in : Nixie Tube Spritesheet
    • Packed using Texturepacker's free version
      Rendered using Orthogonal CameraNixieOrth.png
      Rendered using Perspective CameraNixiePers.png
  • CDN and phaser is used

let ph_imageaddrbase = Window.location + "/WebHome/";

// phaser config
let ph_game_config = {
    type: Phaser.AUTO,
    width: 800,
    height: 600,
    backgroundColor: '#000000',
    parent: 'phaser-parent',
    scene: phScene
};

// Let's wait page to load before demo begin, one time so no need handle
setTimeout(function(){ let ph_game = new Phaser.Game(ph_game_config ); }, 1000);