Nixie Spritesheet
Version 44.1 by Victor Zhang on 17:38, 21/05/2020
- During the development of the GDice app ( the log will be posted soon ), I was experimenting ways to display numbers
- One particular way interested me that has the nostalgic feeling, called Nixie Tube
- End up not using it, but it's a good test
- Built using Autodesk Fusion 360
- Solid modeling , will not be polygon efficient for game rendering
- Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic
- Result put in : Nixie Tube Spritesheet
- Packed using Texturepacker's free version
Rendered using Orthogonal Camera 
Rendered using Perspective Camera 
- CDN and phaser is used
var phaserScript = document.createElement('script');
phaserScript.setAttribute('src','https://cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.js');
phaserScript.onload = () => {
console.log(Phaser);
}
document.head.appendChild(phaserScript );