Wiki source code of Nixie Spritesheet

Version 29.1 by Victor Zhang on 17:21, 21/05/2020

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Victor Zhang 3.1 1 * During the development of the GDice app ( the log will be posted soon ), I was experimenting ways to display numbers
2 * One particular way interested me that has the nostalgic feeling, called [[Nixie Tube>>https://en.wikipedia.org/wiki/Nixie_tube]]
3 ** End up not using it, but it's a good test
4 ** Built using [[Autodesk Fusion 360>>https://www.autodesk.com/products/fusion-360/students-teachers-educators]]
5 *** Solid modeling , will not be polygon efficient for game rendering
6 *** Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic
7 ** Result put in : [[Nixie Tube Spritesheet>>https://opengameart.org/content/nixie-digits-spritesheet]]
Victor Zhang 5.1 8 ** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]](((
Victor Zhang 3.1 9 (% border="1" class="table-bordered" %)
10 |Rendered using Orthogonal Camera|[[image:NixieOrth.png]]
11 |Rendered using Perspective Camera|[[image:NixiePers.png]]
12 )))
Victor Zhang 5.1 13 * CDN and phaser is used
14
15 {{html}}
Victor Zhang 9.1 16 <div id = "phaser-parent"></div>
Victor Zhang 27.1 17 <script src="https://cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.js"></script>
Victor Zhang 6.1 18 <script>
Victor Zhang 27.1 19 setTimeout( () => {
Victor Zhang 28.1 20 console.log(Phaser);
Victor Zhang 27.1 21 alert("Loaded");
22 }, 5000);
Victor Zhang 6.1 23 </script>
Victor Zhang 5.1 24 {{/html}}

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