Wiki source code of Nixie Spritesheet
Version 14.1 by Victor Zhang on 16:55, 21/05/2020
Hide last authors
![]() |
3.1 | 1 | * During the development of the GDice app ( the log will be posted soon ), I was experimenting ways to display numbers |
2 | * One particular way interested me that has the nostalgic feeling, called [[Nixie Tube>>https://en.wikipedia.org/wiki/Nixie_tube]] | ||
3 | ** End up not using it, but it's a good test | ||
4 | ** Built using [[Autodesk Fusion 360>>https://www.autodesk.com/products/fusion-360/students-teachers-educators]] | ||
5 | *** Solid modeling , will not be polygon efficient for game rendering | ||
6 | *** Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic | ||
7 | ** Result put in : [[Nixie Tube Spritesheet>>https://opengameart.org/content/nixie-digits-spritesheet]] | ||
![]() |
5.1 | 8 | ** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]]((( |
![]() |
3.1 | 9 | (% border="1" class="table-bordered" %) |
10 | |Rendered using Orthogonal Camera|[[image:NixieOrth.png]] | ||
11 | |Rendered using Perspective Camera|[[image:NixiePers.png]] | ||
12 | ))) | ||
![]() |
5.1 | 13 | * CDN and phaser is used |
14 | |||
15 | {{html}} | ||
![]() |
9.1 | 16 | <div id = "phaser-parent"></div> |
![]() |
12.1 | 17 | <script src="https://cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.min.js"></script> |
![]() |
6.1 | 18 | <script> |
![]() |
13.1 | 19 | // Let's wait page to load before demo begin, one time so no need handle |
20 | setTimeout(function(){ | ||
21 | let ph_imageaddrbase = Window.location + "/WebHome/"; | ||
22 | class phScene extends Phaser.Scene { | ||
![]() |
8.1 | 23 | constructor () |
24 | { | ||
25 | super({ key: 'phscene' }); | ||
26 | } | ||
27 | preload () | ||
28 | { | ||
29 | } | ||
30 | create () | ||
31 | { | ||
32 | } | ||
![]() |
13.1 | 33 | } |
![]() |
10.1 | 34 | // phaser config |
35 | let ph_game_config = { | ||
36 | type: Phaser.AUTO, | ||
37 | width: 800, | ||
38 | height: 600, | ||
39 | backgroundColor: '#000000', | ||
40 | parent: 'phaser-parent', | ||
41 | scene: phScene | ||
42 | }; | ||
43 | let ph_game = new Phaser.Game(ph_game_config ); | ||
![]() |
11.1 | 44 | }, 4000); |
![]() |
6.1 | 45 | </script> |
![]() |
5.1 | 46 | {{/html}} |