Nixie Spritesheet
Version 13.1 by Victor Zhang on 16:54, 21/05/2020
- During the development of the GDice app ( the log will be posted soon ), I was experimenting ways to display numbers
- One particular way interested me that has the nostalgic feeling, called Nixie Tube
- End up not using it, but it's a good test
- Built using Autodesk Fusion 360
- Solid modeling , will not be polygon efficient for game rendering
- Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic
- Result put in : Nixie Tube Spritesheet
- Packed using Texturepacker's free version
Rendered using Orthogonal Camera 
Rendered using Perspective Camera 
- CDN and phaser is used
// Let's wait page to load before demo begin, one time so no need handle
setTimeout(function(){
let ph_imageaddrbase = Window.location + "/WebHome/";
class phScene extends Phaser.Scene {
constructor ()
{
super({ key: 'phscene' });
}
preload ()
{
}
create ()
{
}
}
// phaser config
let ph_game_config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#000000',
parent: 'phaser-parent',
scene: phScene
};
let ph_game = new Phaser.Game(ph_game_config );
}, 4000);