Wiki source code of Nixie Spritesheet
Version 10.1 by Victor Zhang on 16:50, 21/05/2020
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3.1 | 1 | * During the development of the GDice app ( the log will be posted soon ), I was experimenting ways to display numbers |
2 | * One particular way interested me that has the nostalgic feeling, called [[Nixie Tube>>https://en.wikipedia.org/wiki/Nixie_tube]] | ||
3 | ** End up not using it, but it's a good test | ||
4 | ** Built using [[Autodesk Fusion 360>>https://www.autodesk.com/products/fusion-360/students-teachers-educators]] | ||
5 | *** Solid modeling , will not be polygon efficient for game rendering | ||
6 | *** Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic | ||
7 | ** Result put in : [[Nixie Tube Spritesheet>>https://opengameart.org/content/nixie-digits-spritesheet]] | ||
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5.1 | 8 | ** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]]((( |
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3.1 | 9 | (% border="1" class="table-bordered" %) |
10 | |Rendered using Orthogonal Camera|[[image:NixieOrth.png]] | ||
11 | |Rendered using Perspective Camera|[[image:NixiePers.png]] | ||
12 | ))) | ||
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5.1 | 13 | * CDN and phaser is used |
14 | |||
15 | {{html}} | ||
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9.1 | 16 | <div id = "phaser-parent"></div> |
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5.1 | 17 | <script src="//cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.min.js"></script> |
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6.1 | 18 | <script> |
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8.1 | 19 | class phScene extends Phaser.Scene { |
20 | constructor () | ||
21 | { | ||
22 | super({ key: 'phscene' }); | ||
23 | } | ||
24 | preload () | ||
25 | { | ||
26 | } | ||
27 | |||
28 | create () | ||
29 | { | ||
30 | } | ||
31 | } | ||
32 | |||
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7.1 | 33 | // Let's wait page to load before demo begin, one time so no need handle |
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10.1 | 34 | setTimeout(function(){ |
35 | let ph_imageaddrbase = Window.location + "/WebHome/"; | ||
36 | |||
37 | // phaser config | ||
38 | let ph_game_config = { | ||
39 | type: Phaser.AUTO, | ||
40 | width: 800, | ||
41 | height: 600, | ||
42 | backgroundColor: '#000000', | ||
43 | parent: 'phaser-parent', | ||
44 | scene: phScene | ||
45 | }; | ||
46 | let ph_game = new Phaser.Game(ph_game_config ); | ||
47 | }, 1000); | ||
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6.1 | 48 | </script> |
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5.1 | 49 | {{/html}} |