From version < 17.1 >
edited by Victor Zhang
on 13:47, 09/01/2020
To version < 18.1 >
edited by Victor Zhang
on 13:59, 09/01/2020
< >
Change comment: There is no comment for this version

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... ... @@ -3,53 +3,53 @@
3 3  
4 4  |(((
5 5  (% style="text-align:center" %)
6 -[[image:image5.png||alt="Img1,1" height="180" width="240"]]
6 +[[image:image5.png||alt="Img1,1" width="400"]]
7 7  (% style="font-size:10px" %)Lights up when two users has similar heart rate
8 8  )))|(((
9 9  (% style="text-align:center" %)
10 -[[image:image32.png||alt="Img1,2" height="180" width="240"]]
10 +[[image:image32.png||alt="Img1,2" width="400"]]
11 11  (% style="font-size:10px" %)Use long shutter and led mech-arm to draw patterns
12 12  )))|(((
13 13  (% style="text-align:center" %)
14 -[[image:image21.png||alt="Img1,3" height="180" width="240"]]
14 +[[image:image21.png||alt="Img1,3" width="400"]]
15 15  (% style="font-size:10px" %)Tubes that bubbles when people knocks on it
16 16  )))
17 17  |(((
18 18  (% style="text-align:center" %)
19 -[[image:image6.png||alt="Img2,1" height="180" width="240"]]
19 +[[image:image6.png||alt="Img2,1" width="400"]]
20 20  (% style="font-size:10px" %)Networked boxes that make object appears to be in different boxes
21 21  )))|(((
22 22  (% style="text-align:center" %)
23 -[[image:image14.png||height="180" width="240"]]
23 +[[image:image14.png||alt="Img2,2" width="400"]]
24 24  (% style="font-size:10px" %)Alarm clock that can be snoozed by touching it
25 25  )))|(((
26 26  (% style="text-align:center" %)
27 -[[image:image13.png||height="180" width="240"]]
27 +[[image:image13.png||alt="Img2,3" width="400"]]
28 28  (% style="font-size:10px" %)Games controlled by blowing toy windmills
29 29  )))
30 30  |(((
31 31  (% style="text-align:center" %)
32 -[[image:image1.png||height="180" width="240"]]
32 +[[image:image1.png||alt="Img3,1" width="400"]]
33 33  (% style="font-size:10px" %)Play dice with each other, keep calm to make tram go further
34 34  )))|(((
35 35  (% style="text-align:center" %)
36 -[[image:image17.png||height="180" width="240"]]
36 +[[image:image17.png||width="400"]]
37 37  (% style="font-size:10px" %)Sequencer played using physical blocks and leap motion
38 38  )))|(((
39 39  (% style="text-align:center" %)
40 -[[image:image23.png||height="180" width="240"]]
40 +[[image:image23.png||width="400"]]
41 41  (% style="font-size:10px" %)Light show using prisms. Controlled by number of viewers
42 42  )))
43 43  |(((
44 44  (% style="text-align:center" %)
45 -[[image:image28.png||height="180" width="240"]]
45 +[[image:image28.png||width="400"]]
46 46  (% style="font-size:10px" %)Wearable drum using piezos, IMU in wiimote for kick drum
47 47  )))|(((
48 48  (% style="text-align:center" %)
49 -[[image:image22.png||height="180" width="240"]]
49 +[[image:image22.png||width="400"]]
50 50  (% style="font-size:10px" %)Music battle games played by dispatch and catch pushing buttons
51 51  )))|(((
52 52  (% style="text-align:center" %)
53 -[[image:image3.png||height="180" width="240"]]
53 +[[image:image3.png||width="400"]]
54 54  (% style="font-size:10px" %)Mushroom electric drum with light show
55 55  )))