My Tests - Nixie Spritesheet 

Page / - last modified by Victor Zhang on 18:01, 21/05/2020 

Nixie Spritesheet 
last modified by Victor Zhang
on 18:01, 21/05/2020

Table of Contents

•	During the development of the GDice app ( the log will be posted soon ), I was experimenting ways to display numbers
•	One particular way interested me that has the nostalgic feeling, called Nixie Tube
•	End up not using it, but it's a good test
•	Built using Autodesk Fusion 360
•	Solid modeling , will not be polygon efficient for game rendering
•	Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic
•	Result put in : Nixie Tube Spritesheet
•	Packed using Texturepacker's free version
Rendered using Orthogonal Camera		
Rendered using Perspective Camera		
•	Phaser P5 not working somehow needs investigate
•	Somehow can only use raw API