My Tests - Nixie Spritesheet

Page / - last modified by Victor Zhang on 18:42, 21/05/2020

Nixie Spritesheet

last modified by Victor Zhang

on 18:42, 21/05/2020

Table of Contents

During the development of the GDice app ( the log will be posted soon ), I was experimenting ways to display numbers

One particular way interested me that has the nostalgic feeling, called Nixie Tube

End up not using it, but it's a good test

Built using Autodesk Fusion 360

Solid modeling , will not be polygon efficient for game rendering

Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic

Result put in : Nixie Tube Spritesheet

Packed using Texturepacker's free version

Rendered using Orthogonal Camera
Rendered using Perspective Camera

Phaser P5 not working somehow needs investigate

Somehow can only use raw API