Blog - Terraria Mods, thoughts 

Page / - last modified by Victor Zhang on 00:26, 22/07/2020 

Terraria Mods, thoughts 
last modified by Victor Zhang
on 00:26, 22/07/2020

Table of Contents

•	Making mod is a good way of learning how to collaborate alone
•	The mod loader usually needs to follow a pattern in order to "hook" the apis from the original game, so although working alone, it's kind of like working with other people.
•	Usually it follows a design pattern
•	Good opportunity to learn how to work from existing framework
•	Now with 1.4, tModLoader become official, which lead me to believe the community will be more active, so it's easier to seek advice/help from the community.
•	Gaps identified
•	As it's a small hobby project, I do not want to scope to get too large.
•	There's large mods with every element of the game play even transforming game play, however I'm going to make the first attempt simple.
•	The one thing seems to be lacking in the current mod is weaponized mounts
•	It's possible that it's not doable that's why no-one is making it
•	However, there's sign the system supports that, as there's mining vehicles in vanilla and mod that has overriden the "fire/use" button for mining. Also in vanilla and mods there are auto-targeting weapons.
•	Reference from other game:
 
•	Preliminary plans:
•	First step of this one is actually not design but technical exploration 
•	It could be that it can not be done, as if it can I'm positive someone will have attempted to make it
Posted by Victor Zhang  · Permalink