Blog - Terraria Mods, thoughts

Page / - last modified by Victor Zhang on 00:26, 22/07/2020

Terraria Mods, thoughts

last modified by Victor Zhang

on 00:26, 22/07/2020

Table of Contents

Making mod is a good way of learning how to collaborate alone

The mod loader usually needs to follow a pattern in order to "hook" the apis from the original game, so although working alone, it's kind of like working with other people.

Usually it follows a design pattern

Good opportunity to learn how to work from existing framework

Now with 1.4, tModLoader become official, which lead me to believe the community will be more active, so it's easier to seek advice/help from the community.

Gaps identified

As it's a small hobby project, I do not want to scope to get too large.

There's large mods with every element of the game play even transforming game play, however I'm going to make the first attempt simple.

The one thing seems to be lacking in the current mod is weaponized mounts

It's possible that it's not doable that's why no-one is making it

However, there's sign the system supports that, as there's mining vehicles in vanilla and mod that has overriden the "fire/use" button for mining. Also in vanilla and mods there are auto-targeting weapons.

Reference from other game:

Preliminary plans:

First step of this one is actually not design but technical exploration

It could be that it can not be done, as if it can I'm positive someone will have attempted to make it

Posted by Victor Zhang · Permalink